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Storygame
The Storygame system is designed for 2+ participants to roleplay together online in a setting of their own creation. A setting is full of characters, locations, ideas and objects either completely unique or based on something published by someone else. Every player contributes to the setting which expands through the writing of scenes, basically episodes within a longer story called a chronicle. Think of a Storygame as playing a tabletop RPG via written rather than spoken word and without a GM or gamemaster. Players still create character sheets for personal characters only they narrate. Sometimes a dice roller is used as a mechanism for fate or luck. Most of game play is about typing from the personal character's own perspectives. Together, the players write a story via IC (in-character) posts to one another.

Unlike other forms on roleplaying, your Storygame session becomes a living document. You can share it with friends or return and read it at your leisure. Discussing the IC storygame in OOC chat is as much a part of Storygaming as world building and the writing of the chronicle story.

Storygame Theorycraft
The Storygame System has some fundamental philosophies we urge players to embrace. We feel people and groups who do will have a much more enjoyable time making and playing Storygames. They are expanded in Fundamental Storygame Philosophy as part of Chapter Two but listed here for quick and immediate reference.


 * Whatever is best for your group is best for your group.
 * Players are people, characters are fictional constructs.
 * Flexibility is for the sake of friendship.
 * Every story needs a story.
 * Flavor > Realism
 * IC actions can have unexpected IC consequences.
 * Real Life Comes First



World Building
There just needs to be at least one World Builder for yourchronicle but there doesn't need to be just one. Everyone in the starting troupe can be a World Builder and should input into the Sandbox of Consent and Code of Conduct at the very least. But is everyone else in your starting troupe prefers to have limited creative input until Game Zero so there's one person tasked with world building? That is fine too. Thereafter, everyone will be adding to the chronicle setting with every personal character (PC) they make and every scene they co-write.

As a World Builder (WB) or team of World Builders, it is a good idea to "invest at least one week with a decent amount of free time to creating your chronicle setting" before setting a date for Game Zero for even a really small private (2-3 player) storygame. You will want to take at least month for a large public (6+ starting player) storygame because that will require not just a chronicle world, but a well-written Code of Conduct and the election of a Storygame Moderator (Mod) before or at Game Zero. Moderators are necessary in large public games to make sure the Sandbox of Consent and Code of Conduct are being followed and help resolve player disputes in a reasonable manner via intervention and mediation.

In designing and then presenting both your setting and your social contract, we highly recommend using Google Docs for initial, shareable text files in a chronicle folder as well as a voice/text chat app like Discord. An Archivist should be elected before or during Game Zero and be in charge of the Storygame Wiki and the chronicle folder.



The Storygame System
Chapter One: World Building

Chapter Two: System Mechanics & Character Creation

Chapter Three: Storygaming Tips & Tricks

Chapter Four: SG Moderation Guide

Chapter Five: The Storyteller's Guild website

Chapter Six: SG Tool Management (Discord, Scene Archive, Wiki, Etc.)