Attributes

Attributes (or "Stats") are some general characteristics possessed by all characters. In the Storygame system, they are measured on a numerical scale ranging from 1 to 5. A character can't be alive (or even a sentient ghost) and have an attribute of 0.


 * 1 = abysmal, severely handicapped, cursed.
 * 2 = below average, flawed, mediocre
 * 3 = average, ordinary, standard, passable
 * 4 = above average, talented, gifted, skilled, good
 * 5 = extraordinary, uncanny, amazing, phenomenal

Troupes should feel free to re-name any of the attributes or define them differently. You can create additional ones for your chronicle if you like. What works for your group works for your group.

In a chronicle that uses the seven standard attributes, characters start with 21 points to invest in their attributes. Every attribute has to have at least 1 dot invested in it and no attribute can have more than 5 dots. If 21 dots isn't enough to cover what the player thinks their player character should be able to accomplish, the player should ask the troupe if it would be alright to raise the PC up to the next echelon.

In a chronicle that includes mojo (or a different eighth attribute), characters start with 24 points for investment. Every added attribute should add 3 points to the pool.

It will take extraordinary narrative circumstances for a personal character to gain or lose attributes. In a horror game where a mundane human character is turned into a vampire, they wouldn't gain or lose attributes, they would be raised to the metahuman echelon and allowed to re-assign their attributes so the character was now compared to other vampires. The most common way for character sheets to change is with adding or losing Advantages or Disadvantages.