Event Rolls

Dice In General
Dice are a traditional way to determine if character actions are successful in role playing games. Every RPG system has it own mechanics for how many and what type of dice are rolled, what other mechanic might modify the score and when dice rolls are best applied. There are some great dice rollers on the Internet:


 * Dungeons & Dragons Dice Roller
 * Brock Jone's Online Dice Roller
 * Roll Dice Online

If the site you play on doesn't include its own dice roller, you can easily just use one of those.

The Event Dice Mechanic
In Storygame Online, an Event is some kind of pivotal plot point when your character is challenged. The type of challenge could be physical, social, mental, moral, emotional, etc. It is simply when something important is happening to them or around them. They need to respond but how they respond might have a significant impact on the event. And so the player simply rolls 1 ten-sided dice, hoping for a high roll -at least a 6 or above- if they want things to go in an ideal way for their character. Then they type up a response that presents their character in a really good light such as adding in new details that justify and explain their success. A natural "10" on the Event dice represents the best possible outcome can happen for the character and anyone they care about in the scene. By contrast, a natural "01" on the Event dice means that everything that could possibly go wrong for the character right then and there does and they should narrate accordingly.

PXP on Event Rolls
PXP or "Player Experience Points" are earned whenever a player rolls a natural 10 or natural 1 on the dice roller. A "natural" means this isn't the total of their modified score, its the actual original number that is either a 1 or a 10. PXP can add up fast for some players. One of the things they can do is be added like an advantage to your next or future dice roll -before- the roll is made. Each point of PXP spent on an Event Dice roll will bump it up by 1; players are allowed to spend up to 3 PXP on a single roll. They cannot spend it to make someone else suffer a disadvantage, however. If they roll a 1 or a 10? They get that PXP back.

Using Traits on Event Rolls
Applicable Traits can give characters a +3 to -3 advantage to an Event Die. The player selects the highest value Positive Trait (if there is one) and combines it with the highest value Negative Trait (if there is one) to create a modifier that will be added to the Event Roll along with any spent PXP. Only one pair of Traits are used at a time on Event Rolls and how they effected the character's success or failure should be part of the player's forthcoming post.