Elements of A Character Sheet

Regardless of genre and character type, A Storygame character sheet is composed of traits and details. Traits are qualities or characteristics measured on a scale of 1 (abysmal) to 5 (phenomenal) for attributes and on a scale of -2 (major disadvantage) for +2 (major advantage). Details are important information about the character like their name, age, species, personality, living relatives and origin story that players are going to want to remember and present as they choose when they write IC posts.

Attributes
There is a list of standard attributes that we have found work great for just about any genre and a catch-one easily customized for roles involving spellcasting or telepathic powers. Troupes can pick different names for their attributes and add to or subtract from our list. The only thing we recommend is that you have your own standard list for your chronicle and that these are found on all character templates. Any time you want to make a character type with an additional non-standard attribute, it will need its own template that has one included. If it is a power or characteristic that wouldn't belong to the entire character type, insert it into your storygame as part of the advantage/disadvantage system instead.

When a player decides to make an Event Roll, they will choose their most applicable attribute and add its modifier to their dice pool. A character who has exceptional brawn (+5 to dice pool) is much more likely to be able to slam their way through a locked door than own who has abysmal brawn (+1 to dice pool).

Advantages/Disadvantages
Standard attributes are possessed by every single character in the game. Non-standard attributes are possessed by every single character in a character type. Advantages/Disadvantages are measurable traits that characters might have or might not have. They can be as common or rare as the troupe wants them to be.