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Storygame
The Storygame (SG) system is designed for 2+ participants to roleplay together online in a setting of their own creation. This setting is full of characters, locations, ideas and objects either completely unique or based on something published by someone else. The players are collectively called the troupe. Every troupe member contributes to the setting which expands through the writing of scenes, basically episodes within a longer story called a chronicle.

Storygames Are Narrative
Think of a storygame as playing a tabletop RPG via written rather than spoken word and without a GM or gamemaster. Players create [|character sheets] for one or more personal characters only they play. Support Cast (NPCs) are shared between the entire troupe. Anyone can narrate the actions and outcomes for support cast and extras, those people in the background of a scene who simply add flavor or serve as plot devices. Both Major antagonists and Heroes are always personal characters. Their chief minions and sidekicks ideally will be as well. The cast of active characters and active troupe members will change as the chronicle progresses.

Event Dicing
Storygaming centers on collaborative narrative writing. Troupe members write scenes via IC (in-character) posts at least one paragraph long to one another. Sometimes an virtual d10 Event Die is used as a RNG mechanic to make an Event Roll. Event rolls brings the "gaming" side of storygaming to the forefront during a scene as often as participating troupe members want them to. Event dicing is completely optional but making character sheets for personal and support cast characters before you post with them is not.

Storygames Are For Readers As Well As Writers
Voice-based online roleplaying sessions are tricky to record and then archive. They also require all players being able to show up at specific times with all their hardware (computer, headset, microphone) working flawlessly. But storygames can be played at a more convenient pace. It is ridiculously easy to edit, archive and share storygame scenes. And there is a voice chat element to storygames too. Discussing scenes and characters in voiced OOC chat or even running specific voice-vs-text chronicle scene can be as much a part of your troupe's storygame as first world building the chronicle's setting and then collaboratively writing the chronicle's story.

Storygame Philosophy
The Storygame System was made with some fundamental principles or beliefs we urge our player base to embrace. We feel people and groups who do will have a much more enjoyable time making and playing storygames. These tenets are expanded in Fundamental Principles but listed here for quick and immediate reference.


 * Whatever is best for your group is best for your group.
 * Players are people, characters are fictional constructs.
 * Flexibility is for the sake of friendship.
 * Every story needs a story.
 * Flavor > Realism
 * IC actions can have unexpected IC consequences.
 * Real Life Comes First

The Storygame System
Chapter One: SG World Building

Chapter Two: System Mechanics & Character Creation

Chapter Three: Storygaming Tips & Tricks

Chapter Four: SG Moderation Guide

Chapter Five: The Storyteller's Guild website

Chapter Six: SG Tool Management (Discord, Scene Archive, Wiki, Etc.)