Fulcrum Character Creation

Creating Your Fulcrum Character
I will need a picture for your character, something that looks like it could easily come out of a D&D book. I personally find it easier to get this kind of concept art first, then build a character around it. Details like skin color, ethnicity, gender, height/weight are completely up to you and don't need to fit D&D "canon". I will world build in ways that include whatever you need to facilitate a good story.

1. Choose a Race
The "intelligent" or "ensouled" humanoid races (some with subraces) in Fulcrum expand upon those available in standard D&D. You can also make a goblin, kobold, lycanthrope, or orc character. The only Ensouled race that can't be turned into a Fulcrum PC is a vampire. There are a lot of humanoid monster races in the 5e Monster Manual (like Giants) that being excluded from this chronicle just to solidify the story.


 * Dragonborn
 * Dwarves
 * Elves (High Elves, Wood Elves, Drow)
 * Feybloods (Halflings, Gnomes)
 * Goblinoids (Hobgoblins, Goblins)
 * Half-Elves
 * Half-Orcs
 * Humans
 * Kobolds
 * Lycanthropes
 * Orcs
 * Tieflings

2. Choose a Class

 * Barbarians
 * Bards
 * Clerics
 * Druids
 * Fighters
 * Monks
 * Paladins
 * Rangers
 * Rogues
 * Sorcerers
 * Warlocks
 * Wizards

3. Determine Your Ability Scores

 * Don't generate your character’s six ability scores randomly. Start with the following scores: 15, 14, 13, 12, 10, 8, and then add in racial bonuses.  Then you can raise any ability by 1 if you reduce a different ability by 1 so long as all of your scores stay in the range of 17 - 6.