Standard Attributes

Our Default Attributes
Storygame has eight default attributes. Seven are standard attributes we used for all our sample chronicles. We also made a single special attribute that may or may not be applicable to your chronicle but is what we used for spell-casting and/or psychic character types in our sample chronicles. Each attributes covers a small group of related characteristics; Advantages and disadvantages can be applied to be more specific about what characters are good and bad at. Don't consider our listed related characteristics as all encompassing. They are just examples that give the flavor of each attribute in comparison to the others.

Our Standard Attributes

 * Agility = motor control, reflexes, balance, hand-eye coordination
 * Awareness = perception, intuition, danger sense, mindfulness
 * Brawn = Physical muscle power, carrying capacity, stamina, endurance
 * Charm = charisma, persuasiveness, personal appeal, force of personality, presence
 * Cunning= ability to plot, strategize, deceive, lie, set traps, out maneuver opponents
 * Tenacity= will power, stubbornness, conviction, stress resilience.
 * Wisdom = prudence, memory, logic, rationality, intellectuality, reason

Our Special Attribute

 * Mojo = psychic energy, chi, élan vital, orgone, spirit, soul, magickal potential

Behind the idea of mojo is the metaphysical concept of people having a kind of internal energy not measurable by conventional science or technology. When designing Storygame, we arbitrarily picked the word mojo out of all the easily recognized applicable terms for that kind of energy or for magical power. Don't hesitate to change the name to something your World Building team prefers or define what mojo is in a way that better suits your chronicle setting.

Using Default Attribute Ratings
A character who has the most ordinary or average amount of an attribute for their character type has a score of 3 in that attribute. If you ever need to give an unsheeted character an event roll for some reason, use that rating for their baseline in all attributes to be fair to everyone else involved in the scene.