TEP Core Setting

The Eden Project Summary

After some deep thought, we've decided to place The Eden Project on the earth somewhere post 2250 CE. SOMETHING happened to human civilization in the 2020-2050 zone. Everything changed. The characters don't know for certain. They know that they are the residents of Eden and that Eden is an Ark- a habitat that was erected to "preserve civilization and knowledge in the event of a global catastrophe". They know that the Cataclysm happened a few hundred years in the past. They know that Eden has a kind of "mostly" invisible forcefield and other barriers around it which keep them inside "for their own protection" with a few very specific exceptions.

But the characters don't know very much at all about what the world was like before TEP began. They don't know very much at all about what the world is currently like now. They do know there were a hundred Founders, all of whom were members of the ETP staff, each trained and skilled and with desireable DNA. They know the Founders were a very mysterious group of people who are all long since dead. And they know that the Council of Elders keep a lot of secrets about Eden and the Sentinels.

There are five "gates" in and out of Eden, the only way to reach the Fringe beyond. Each Gate is guarded/protected by a Sentinel-- a very big AI/robot. The characters have been taught that the Fringe is very dangerous and beyond it is nothing but a human-killing wasteland. No one who's ever attempted to venture beyond the Fringe has ever returned to tell about it. Very few people who have ventured into the Fringe without the Vanguard return- and the Vanguard doesn't always. The Sentinels rarely explain.

Kinds of Technology
1. structures might be made out of living concrete by using sand, gel and bacteria. Think not just bricks but glass, plastic, metal, etc....

2. Sentinels (and less obvious life forms) might be very complex xenobots.

3. "Smart clothing" that heals, enhances, and monitors.

4. biofuels and "clean" vehicles and drones that complete the Circuit (road between the communities and gates).

5. Sonic self-defense weapons, sonic fire extinguishers, sonic fences and other technology

6. Aerogels and other insulators that do cool stuff.

7. Regenerative medicine? Implants? Stuff that makes people survive things they wouldn't otherwise, but comes with a cost.

5.