Using The Event Die

The Event Die
In Storygame, the event die is a 10-sided die with the highest or "best" outcome that can come from an event roll being a 10. In Storygame, no one rolls a material d10. Instead, a dice bot or app is used via the troupe's Discord or other voice/text chat application or a site like The Storyteller's Guild.

Making an Event Roll
To make an event roll, the player chooses their personal character's most applicable attribute. They can then apply modifiers based on the Advantages & Disadvantages on their sheet, as well as any scene-specific advantages or disadvantages already established in the narrative. Its very possible for different advantages and disadvantages to somewhat cancel each other out; the arbitrary limit to how high advantages can be stacked is +3. The limit to how low disadvantages can be stacked is -3. The action difficulty can raise or lower the event score even further.

Difficulties
Like other things, the difficulty for any given character is measured on a 5 point scale.


 * Trivial (+2) = Character should be able to almost always accomplish this task; only special circumstances (character is sick, wounded, or otherwise handicapped) require an event roll at all.


 * Simple (+1) = character isn't really challenged to perform this task. They normally succeed unless something really unexpected happens.


 * Ordinary (0) = character isn't going to have extraordinary difficulty performing this task but with a little bad luck, they might fail.


 * Challenging (-1) = there is a reasonable chance for failure


 * Grueling (-2) = succeeding at this ask will be taxing and exhausting for the character.

Event Scores
Adding the character's most applicable attribute + advantage/disadvantage modifiers (+3 to 3) + difficulty modifier creates an event score. Any event score of 0 or less is a catastrophic failure that will harm the character is some unexpected way. An event score of 1-3 is a dismal failure with very little (if any) good coming from it. An event score of 4-8 is a partial success; the character should get at least part of what they wanted but not necessarily all of it. 10-14 is a complete success; the character accomplished what they set out for and might even have gotten some additional benefit. 15+ is a phenomenal success where character's accomplishment changes the entire flow of the scene in a positive way.

The very highest event roll a character can achieve is extraordinary attribute (5) + peak advantages (3) + trivial difficulty (2) and luckiest circumstances (event dice 10) is 20.

The worst event roll a character can achieve is handicapped attribute (1) + peak disadvantages (-3) + grueling difficulty (-2) and unluckiest circumstances (event dice 1) is -3. A character with an average attribute (3), no special advantages/disadvantages (0), at ordinary difficulty (0) will always at least partially succeed because event dice will add at least 1 to event score to make it at least a four. The highest possible event score they can get under those same circumstances is 13, a solid complete success. In order to