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(( this project is going to take a short break)

Introduction
The Storygame Online (SG0) system is designed for 2+ participants to roleplay together online in a setting of their own creation. This shared fictional world will be full of characters, locations, ideas and objects that either completely unique or based on something published by someone else. Every player contributes to the collaborative setting which will expand through the writing of scenes: basically episodes within a longer story called a chronicle story. The group of players participating in a chronicle are called its troupe. Everything SGO-related that troupe members do together both as characters and players is considered part of their chronicle.

SGO Is For Epic Storymaking
Think of SGO as playing a tabletop RPG via written rather than spoken word and without a GM or gamemaster. Players create character sheets for one or more personal characters only they play. They also help create Support Cast (NPCs) who will be played by the entire troupe. Anyone can narrate the actions and outcomes for support cast and extras- those people in the background of a scene who simply add flavor or serve as plot devices. SGO chronicles are meant to last months or years. The cast of active characters and active troupe members will probably change as the chronicle progresses. Chronicles can easily last longer than a year.

Writing + Event Dicing
SGO centers on collaborative narrative writing. Troupe members write scenes via IC (in-character) posts at least one paragraph long to one another. Sometimes a virtual d10 Event Die is used as a RNG mechanic to make an Event Roll. Event rolls brings the "gaming" side of storygaming to the forefront during a scene as often as participating troupe members want them to. Event dicing is completely optional but making character sheets for personal and support cast characters before you post with them is not.

SGO Is For Readers & Chatters As Well As Writers
Voice-based online roleplaying sessions are tricky to record and then archive. They also require all players being able to show up at specific times with all their hardware (computer, headset, microphone) working flawlessly. But SGO can be played at a more convenient pace. It is ridiculously easy to edit, archive and share storygame scenes. There is a voice chat element to the SGO system though. Discussing scenes and characters in voiced OOC chat can be as fundamental to your chronicle as world building an expansive setting. Collaboratively writing an epic story with a play partner or two and then discussing it with the entire troupe once is it done is one of the best parts of SGO.

SGO Philosophy
SGO was made with some fundamental principles or beliefs in mind that we urge our player base to embrace. We feel people and groups who do will practice these principles will have a much more enjoyable time making and playing storygames. They are expanded in Fundamental Principles but listed here for quick and immediate reference.


 * Whatever is best for your group is best for your group.
 * Flexibility is for the sake of friendship.
 * Every story needs a story.
 * Flavor > Realism
 * IC actions can have unexpected IC consequences.
 * Players are people, characters are fictional constructs.
 * Impact > Intent



The SGO System
Chapter One: SG0 World Building

Chapter Two: System Mechanics & Character Creation

Chapter Three: Storygaming Tips & Tricks

Chapter Four: SG Moderation Guide

Chapter Five: The Storyteller's Guild website

Chapter Six: SG Tool Management (Discord, Scene Archive, Wiki, Etc.)