Event Dicing

A single 10-sided die (d10) is used in making all event rolls. event rolls are the only time that a dice roller is used to provide RNG content to simulate the role of luck or fate in whether or not a character is going to act/react in a certain way with a result that benefits them. In any given scene, the players who are writing it have control over when the narrative is paused at the end of a round of posts so event dicing can take place before the start of the next round of posts. It is good player etiquette for everyone posting in a scene to agree to event dicing to resolve an IC challenge or conflict if one player makes a request for it to be handled that way.

Dicing Challenges
A challenge is an event where a character has to overcome some kind of obstacle in order to achieve a goal but no other character is going interfere. Challenge events have difficulty ratings based on how easy or hard it should be for a character of that type to accomplish under the given circumstances. Like most of the Storygame System Mechanics, Challenge Difficulties are rated on a five point scale. To succeed at an ordinary challenge (the kind that most characters of that type will succeed at with only a little luck), the player picks which attribute their character is going to need to rely on, then applies the modifiers from any and all advantages or disadvantages on their sheet (or in play as situational modifiers) which would help/hinder their chance at success. The end result can't be less than 1 for an ordinary challenge, less than 3 for a good challenge or less than 5 for a herculean challenge or else the character will suffer an automatic failure.

Flavor Of A Challenge Failure
When faced with an automatic failure, and the only thing that making an event roll will do is flavor what failing does to the character. It can be worth making it any way. If the result of a modified event dice roll ~almost~ meets the challenge difficulty, the player who starts the narration of the next rounds of posts can opt to provide the character overcoming at least some of the obstacle but at a cost of their choice.

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