Character Types

Character Types
Character types aren't necessarily the same thing as character races. Every character within a specific character type can have their attributes easily measured against one another, they have the same baseline of what average is. Super-hero and Super-villains share a character type that puts them at a higher baseline than an ordinary person. Character types are measured against other character types by echelons, which also have a five point scale with mundane humans like us players ourselves squarely in the middle. Not every chronicle will have all character types. Using the echelon system is only important when your chronicle has at least two.


 * 1 Tiny Beings (1) = playable races that have a dramatically lower baseline in all or almost all of their attributes than an IRL person. They can't defend themselves well at all if cornered by an mundane human.


 * 2 Subhumans (2) = playable races that have at least 3 attributes with a lower baseline than mundane humans; they might be any combination of smaller, slower, less cunning, tenacious or intelligent on average than actual human beings are. Under ordinary circumstances, they aren't likely to win a fight or argument with a mundane human.


 * 3 Humans (3) = playable races that have the same baseline of attributes as humans or in the case of a chronicle without humans at all? The most ordinary and average of all the playable races.


 * 4 Metahumans (4) = playable races that have at least 3 attributes with a higher baseline then ordinary humans (or the most ordinary character race in the game). Creatures like vampires, jedi, werewolves, action heroes, androids, demigods are good examples. Under most circumstances, they are going to win a fight or elude pursuit against a human opponent.


 * 5 Gods (5) = playable races that have all or almost all their attributes at a dramatically higher baseline than an IRL person.  No human being would be able to defend themselves against them.