System Mechanics & Character Creation

In Storygame, players collaboratively create a story, scene by scene through writing posts that describe what one or more characters are experiencing, thinking, feeling, and doing. When they are writing for their personal protagonist (who is part of the central cast for the chronicle), they use the protagonist's character sheet to guide the narrative. Whenever the protagonist is faced with a situation where there is a question of success or failure about an action, or they want some assistance in determining a character's reaction, they can make an Event Roll.

In Storygame, a 10-sided dice is considered to range from 0-9, rather than 1-10. 9 is the highest or "best" outcome that can come from a dice roll and zero is the lowest or worse outcome.

All Storygame characters have 6 standard attributes and might have 1-2 others that represent some kind of metaphysical attribute established as part of the setting. Optional attributes can belong to specific character types within a setting but be excluded from others, but all characters have measurable amounts of the standard attributes. The scale ranges from 1-5 with 3 being the average or standard for that character type in the setting. Someone who was average, normal, unexceptional in every way from others of their character type would have a 3 in physique, intelligence, instincts, presence, tenacity and resources.

Protagonists are given 18 points to purchase dots in standard attributes. Players have to invest at least 1 point in every standard attribute. If a character type will include an optional attribute, this is increased to 21; if it will include two optional attributes, this will increase to 24. Inclusion of more than 1-2 optional attributes is discouraged. Most likely, whatever characteristic additional attributes are meant to convey? It can be added to character sheets as details instead.