Advantages & Disadvantages



Advantages are conditions or circumstances that grant your character a more favorable position. Disadvantages are the opposite. Quirks are traits that might make your character more interesting or unique, but they don’t actually provide a benefit or liability during an event roll. They are scaled from +2 to -2. It's recommended that players start with an equal point value of advantages and disadvantages at character creation. They should cover what your characters biggest resources and biggest liabilities are, the things that are going to come help and harm them the most. We recommend starting with 1-2 major advantages/disadvantages and 2-3 minor advantages/disadvantages with quirks completely optional. At the end of each game session, players will have the opportunity to add another set based on what they learned about their character during it. You never take new advantages without also including an equivalent disadvantages- the total point value of A should also balance the total point value of D.